Obtaining Weapons Edit
In Project Destruction, weapons are spread out through the city to be picked up by players. Players can carry two weapons at a time and the current weapon can be switched by pressing the right bumper on the gamepad.
Weapon Tier System Edit
Weapons are separated into 3 different tiers. When a player picks up a weapon, it is the tier 1 version. When a player picks up a weapon they already have, the weapon is upgraded to the tier 2 version. Tier 3 is unlocked by a chest in the central plaza that is guarded by the Mech Suit. If a player drops a weapon that is upgraded, they lose all upgrades on that weapon.
Tier 1 Edit
Tier 1 weapons have only the standard attack unlocked.
Tier 2 Edit
Tier 2 weapons unlock the weapon's special attack.
Tier 3 Edit
Tier 3 weapons enhance either the weapon's standard attack or special attack.
Weapons Chart Edit
Below is a simple weapon chart for a quick reference to damage and cooldowns. For a more in depth explanation of how each weapon works, click on the weapon's name or navigate to specific weapons through the navigation bar under Gameplay.
|Weapon||Standard Attack Damage||Standard Attack Cooldown||Special Attack Damage||Special Attack Cooldown|
|Kinetic Gauntlets||15 damage||1.6 Attacks per second
2 second CD after finishing attack
|20 damage||5 seconds|
|Linear Death||10 damage||2 seconds||5-30 damage||5 seconds|
|6 damage||1.25 Attacks per second||25 damage||10 seconds|
|10 damage||0.5 Attacks per second||30 damage||5 seconds|
|5 damage initial
5 damage bleed
|1.5 Attacks per second||0 damage||10 seconds|
|5 damage||1.5 Attacks per second||0 damage||10 seconds|
|Flamethrower||4 damage burn per second||1 second||15 damage initial
4 damage burn per second